Friday, 23 October 2015

Lotro Warden Tips

Playing a warden is not as difficult as it seems.


The warden is a class, or type of playable character, in "Lord of The Rings Online," a massive multiplayer role-playing game (MMORPG) released by Turbine's "The Mines of Moria" expansion back in 2008. The warden is a tanking class, meaning that wardens are designed to take damage while keeping monsters from attacking other players. Wardens are different from other tanking classes in that they wear medium weight armor, use javelins and utilize a complex "gambit" system, requiring them to perform actions in a certain order.


Armor and Weapons


Use medium armor and a javelin. Medium armor is the heaviest armor available to wardens and a warden's main weapon skills are javelin-specific. Look for armor that has buffs, or bonus statistics, to vitality, defense, morals and power. Vitality and morale add to a character's health, defense adds to a character's ability to dodge and parry incoming attacks, and power allows the character to cast more gambits, which are described below. Fate, which improves health regeneration, will increase power pools, and agility, which increases dodge and parry effectiveness, can be useful as secondary skills.


Gambits


Learn the different gambits. A gambit is a series of actions that build to form a complex and powerful final action. There are 36 gambit combinations available at Level 60. Different gambit combinations have different effects, including powerful melee attacks, attacks that draw attention of monsters and attacks that heal you. The basic actions that make up a gambit are:


"Quick Thrust," represented by a red spear icon. This action focuses on physical attacks.


"Shield Bash," represented by a green shield icon. This action focuses on defense.


"Warden's Taunt," represented by a yellow fish icon. This action focuses on drawing the attention of monsters.


"Recovery," which erases the last action you have taken while building your gambit.


"Quick Recover," which erases all actions you have taken while building your gambit.


Virtues


Virtues are earned by completing deeds. Deeds are challenges that involve exploring locations, defeating monsters and completing certain quests. Once a deed is completed, a virtue is awarded and can be equipped by any non-player character (NPC) bard throughout the land. Useful virtues for wardens include Innocence and Zeal, which reduce melee vulnerability; Empathy and Loyalty, which improve armor, and Tolerance, Valor and Justice, which improve health regeneration. Avoid virtues that simply add basic statistics, as they are less-effective at higher levels.


Class Deeds


Class deeds work just like virtues, except that they provide virtues available only to wardens. Wardens can pick one of three paths. The Way of the Shield focuses on defense, "Master of the Shield," which allows you to create gambits more quickly, and "Ward of Justice," which grants bonuses to defensive gambits, are most useful. "The Way of the Fist" focuses on protecting others; "Deadly Insult" increases the chance a monster will attack you and "Master of The Fist," which resets certain abilities, are particularly useful. "The Way of the Spear" focuses on damage, "Veteran," which gives a bonus to damage and "Deadly Thrust," which grants a bonus to critical strikes, are most useful.


Strategies


Plan your gambits according to the battle. If you are engaging in a short battle, use short gambits. If you are fighting a difficult monster that takes time to kill, use medium gambits. Save your longest gambits for finishing kills. Shorter gambits will use less power than longer ones. Don't be afraid to abandon a gambit; abandoning a bad gambit and starting a new one will save you power in the long run. Different gambits have different results. If you are fighting just one monster, focus on doing damage; if you are fighting multiple monsters, focus on drawing those monsters away from other players.

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